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Introducing NVIDIA Reflex: Optimize and Measure Latency in Competitive Games | GeForce News | NVIDIA
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Tried using the Shadow of the Tomb Raider benchmark and it said i'm 30% GPU Bound - Graphics Cards - Linus Tech Tips
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Introducing NVIDIA Reflex: Optimize and Measure Latency in Competitive Games | GeForce News | NVIDIA
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Sebastian Aaltonen on X: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp
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